Work项目 Jul 20262026 年 7 月
MundusMundus
A personal digital globe. Each mode asks a different question about the same places, and every result shows its source and method.一颗个人数字地球。每个模式对同样的地点提出不同的问题,每条结果都附带来源与方法。
- Status状态
- Live open-source globe已上线的开源数字地球
- My work我的工作
- Product concept产品概念、交互与视觉设计、数据管线、算法与前端工程

An evolving personal globe
Mundus began with a practical question: how could I keep different kinds of world knowledge in the same geographic context? It is now a public personal globe, and I keep adding modes to it. Each mode asks its own question about the planet. A visitor picks a mode, chooses a place, reads the result with its source and method, and can share that state as a link.
What every mode shares
- One 3D globe and one selected place. Switching modes keeps the place.
- Reviewed data snapshots. A missing value stays marked as missing and is never filled with zero.
- One About dialog that lists the methods, data sources, and licences. Each result only carries the caveats that apply to it.
- Share links that reopen the same mode, place, and settings.
一颗持续扩展的个人数字地球
Mundus 起始于一个具体问题:怎样让不同类型的世界知识始终处在同一个地理上下文中?现在它是一颗已经公开的个人数字地球,我会继续给它增加模式。每个模式对地球提出一个问题。访客选一个模式,选一个地点,阅读结果及其来源与方法,再把当前状态作为链接分享出去。
所有模式共用的部分
- 一颗三维地球和一个选中的地点。切换模式时,地点保持不变。
- 经过审核的数据快照。缺失的数据标为缺失,不会填成 0。
- 一个“关于”对话框,列出所有方法、数据来源和许可。每条结果只附上与它有关的说明。
- 分享链接,打开后回到同一个模式、地点和设置。
Preview预览
Main modes on the live site.线上的主要模式。
These screenshots are loaded from the live site and are replaced each time Mundus is deployed. Switch modes below; click the image to open that mode.这些截图从线上版本读取,Mundus 每次部署后都会更新。在下方切换模式,点击图片可打开对应模式。
How it is built and published
Mundus is a static site with no backend or database. Data snapshots are pinned by SHA-256 hashes and only change after I review a new version. The public build can be reproduced from the repository.
Working on that spatial system came from an earlier and more difficult creative-system idea.
构建与发布
Mundus 是没有后端和数据库的静态网站。数据快照用 SHA-256 哈希固定,只有在我审核过新版本后才会更换。线上构建可以从仓库复现。
这套空间系统的实践,来自一个更早、也更困难的创作构想。
Chronorbis / Not built or released
Chronorbis
I have long wanted to make an alternate-history authoring simulator. In that system, every event, institution, and character would belong to specific times and places.
Chronorbis was the name of an earlier worldbuilding and narrative architecture experiment. I imagined storing slices of the world in a persistent, editable knowledge base, then assigning built-in multi-agent roles to research material, maintain characters and events, and write under the constraints of that world’s context.
The full system remains technically unresolved. Mundus is my decision to make the spatial part concrete first: one globe, explicit locations, traceable data, and interactions that can be used as a real product. What I learn from maintaining that space may inform Chronorbis later. Chronorbis remains a separate, unfinished direction.
Chronorbis / 尚未实现或发布
Chronorbis
我一直希望制作一套架空历史创作模拟器。在这个系统里,每个事件、制度与人物都应当发生在具体的时间与空间中。
Chronorbis 是我早期进行世界观与叙事架构实验时使用的名称。我曾设想把世界观切片存入长期保存、随时编辑的知识库,再通过内置 multi-agent 分工处理资料研究、人物与事件维护,并让创作严格服从这个世界已有的上下文。
完整系统所需的技术条件至今仍未解决。Mundus 是我先把空间部分落实下来的选择:维护一颗地球,明确地点,记录数据来源,并把交互做成真正可用的产品。维护这套空间系统得到的经验,未来或许会帮助我重新思考 Chronorbis。Chronorbis 仍是一条独立且尚未实现的方向。
Links链接
